home *** CD-ROM | disk | FTP | other *** search
- Path: the-fly.zip.com.au!news
- From: Mark Hampsey <info@innate-images.com.au>
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: Imagine 3.0: Inept Beginner's cry for assistance
- Date: 3 Mar 1996 22:41:24 GMT
- Organization: Innate Images
- Message-ID: <4hd76k$gp6@the-fly.zip.com.au>
- References: <4h63pd$h9l@the-fly.zip.com.au>
- NNTP-Posting-Host: lace7.zip.com.au
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.2N (Windows; I; 16bit)
-
- I have received lots and lots of really excellent advice about Imagine
- 3.0 from some very fine people. The people on the Imagine mailing list
- were *amazingly* helpful.
-
- I am taking the liberty of posting a very detailed reply I got from
- Roger Straub. I hope he doesn't mind. This will help any beginner get a
- grasp on Imagine:
-
- First, when Imagine loads, you are presented with the title picture. This
- is actually part of the Project Editor, where final rendering of stills
- and animations is conducted. Under the Project menu there is an item
- called New; select it. This will create a brand new project for you. Pick
- a filename. This name is actually a directory where Imagine stores all of
- the stills you create, objects, configuration files, etc. Click on OK.
-
- Now you have a screen full of buttons, all but 3 of which are ghosted.
- Two of these are New and Open. These create subprojects, where you can
- configure certain information about different parts of the same project.
- I.e. you can have one project with two subprojects, so you can render the
- same animation at two different resolutions. Click on New. This will
- bring up another requester asking you for a filename, but the directory
- is automagically in your project drawer. Just type in a name like "sub"
- and press enter. I know all this seems unrelated to what you want to do,
- but bear with me. =)
-
- Now you get a window with a BUNCH of gadgets and boxes. This is where you
- specify the parameters for your picture/animation. At the top is an area
- labelled Rendering Method; this specifies what method to render your
- animation/still with. Scanline is almost like trace, except you don't get
- refraction, reflection, and shadows. Trace is the raytracing method, but
- I'm sure I don't have to explain that to you. The rest are
- self-explanatory. If you don't understand something, experiment
- (Universal Imagine Axiom #1).
-
- The next area is labelled Picture & Pixel Sizes. All you have to worry
- about here is the Presets button; click on it. This will bring up a list
- of different resolutions for pictures. Pick the size you want, but keep
- in mind that a larger size will take longer to render. The only other
- area you have to worry about right now is the one labelled File Format.
- Just click on the format you want your still to be saved as.
-
- When you're done, click on OK. Now a lot of the buttons will be
- unghosted. We're not going to play with them just yet, however. Under the
- Editor menu, select Stage Editor.
-
- Stage is where it all happens. This is where, in conjunction with the
- Action editor (ask me about that one later), you set up movements,
- rotations, morphs, pans, trucks, and just about anything you can Imagine.
- (Sorry, the obligatory program-name pun. =) Under the Object menu, select
- Load. Pick the Imagine Cow object, and click on OK. The cow object will
- show up in all the windows, just like in Detail. Under the Display menu,
- select the item called Camera View, just under NewMode. This will change
- the Perspective window so that it shows what the camera sees. This is the
- view you will see when your final render is completed. Adjust the view
- with the A, Z, and P buttons just like in Detail.
-
- Now you need to add a lightsource. Go to Object > Add > Lightsource. A
- window will come up with the lightsource options. For now, just click on
- OK; you can experiment later. A little circle with a dot in the middle
- will appear at the center of your scene. It's selected, so press F1 to
- pick it. Move it to where you want it, and make sure that some light will
- fall on the Cow(tm) so that the camera will see it.
-
- Now you have set up your scene. Select Save Changes from the Project
- menu, and then go back to the Project editor. Make sure your subproject
- options are exactly as you want them. Then click on the number 1 in the
- long box in the middle of the screen. You have just selected frame 1 of
- your 1-frame animation. If you have a longer anim, more numbers will
- appear. Then click on Generate. Click on Generate All - this is a rather
- useless holdover from earlier versions of Imagine that displayed the
- pictures in 16 colors, and had to create a palette for the picture.
-
-
-
- Here is an abridged version by Marc Reinig for raytracing the cow which
- will overcome some of the barriers a newbie with no manual will face:
-
-
- 1. Go to the Project Editor and create a new project.
- Select the resolution, output format, etc.
-
- 2. Go to the Stage Editor and load the COW object.
- Add a light and use the default settings.
-
- 3. Do a quick render to make sure everything is OK.
-
- 4. Now go to the Project Editor and select frame 1 and render.
-
- 5. Return to the Stage Editor and and change the camera, lights,
- objects, etc.
-
-
- I hope someone finds this helpful
- Mark
-
-
-
-
-